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    Comic Con 2010 - Playstation Move

    While I was wandering the exhibit floor, I stumbled across a small Sony booth (keep in mind, a small booth) where single guy was demoing 3D on the PS3 with Killzone 2 and... Playstation Move! Seriously, out of nowhere, Sony rents a tiny "you can literally walk around it in 10 paces" booth to showcase the two features that are supposed to keep the PS3 competitive. They had a 40" TV for a single person to play Killzone 2, with 2 extra sets of glasses so 3 people total can get the 3D experience. I didn't want to interrupt the yuppie larva who takes his video game technology for granted, so I just donned the glasses for a few minutes. Given the nature of the FPS game, the visible depth was basically to separate your current position with the distance of objects in the background. Well sure, that's what 3D is supposed to do, right? The thing is, I can tell how far away objects are. While traveling, I can approximate my distance from building and enemies. You don't need depth perception for that; it's just a novelty. How can I prove it's a novelty? The most 3D utilization I saw was when you're injured, blood splatters on the screen (not a new concept). The blood projects itself outward, obstructing your vision. How game developers are using 3D right now, utilizing TVs with active shutter filters, is no different than horror movies that used anaglyph stereoscopy. Let's have things pop out at you!

    Aside from that, I was able to get my hands on Playstation Move and test The Shoot, a demo game that comes with the bundle. Watching the kid before me, I wasn't too impressed with the use of tracking in this game. It's just an arcade style rail shooter where you aim the orb of the controller at the screen and fire. That in itself is not exactly impressive. The point of PS Move is not only does it track the controller, but it tracks bodies with the camera, much like XBOX Kinect (formerly Natal). So when this giant robot started hurling bags of money (from the bank it just robbed) at me, I was supposed to lean left or right to avoid damage. I don't think I was leaning right, because it didn't register and I got hit (with bags of money). If I can't intuitively lean to the side, I don't think the technology works. We're talking real time motion tracking. There's no time to read directions on how to use the controller (or your body) to interact with the game. It should come as naturally as, well, leaning to the side. I left the booth unimpressed and glad that I haven't pre-ordered the Move bundle yet. I'm going to wait for a real game to utilize it. If a big budget game can't sell the device, it's not worth it.Does that mean I'm going Kinect? Maybe, but not immediately. I don't see any game that I play using it that well, not to mention I live in an apartment where I don't have that kind of space. The motion wars may be in their final stage as the big three contemplate their next consoles, which should be a reality in less than 5 years.

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